32 lines
922 B
C++
32 lines
922 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GameFramework/Actor.h"
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#include "SceneStateActor.generated.h"
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class USceneStateComponent;
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class USceneStateObject;
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UCLASS(MinimalAPI)
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class ASceneStateActor : public AActor
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{
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GENERATED_BODY()
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public:
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SCENESTATEGAMEPLAY_API static const FLazyName SceneStateComponentName;
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SCENESTATEGAMEPLAY_API ASceneStateActor(const FObjectInitializer& InObjectInitializer);
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SCENESTATEGAMEPLAY_API void SetSceneStateClass(TSubclassOf<USceneStateObject> InSceneStateClass);
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SCENESTATEGAMEPLAY_API TSubclassOf<USceneStateObject> GetSceneStateClass() const;
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UFUNCTION(BlueprintCallable, Category = "Scene State")
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SCENESTATEGAMEPLAY_API USceneStateObject* GetSceneState() const;
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private:
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Scene State", meta=(AllowPrivateAccess="true"))
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TObjectPtr<USceneStateComponent> SceneStateComponent;
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};
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