Files
UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateEventGraph/SceneStateEventGraph.Build.cs
2025-05-18 13:04:45 +08:00

32 lines
812 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneStateEventGraph : ModuleRules
{
public SceneStateEventGraph(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Core",
"CoreUObject",
"Engine",
"SceneStateEvent",
}
);
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"KismetCompiler",
"UnrealEd",
});
}
}
}