25 lines
582 B
C++
25 lines
582 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "K2Node_SceneStateFindEventBase.h"
|
|
#include "K2Node_SceneStateHasEvent.generated.h"
|
|
|
|
UCLASS()
|
|
class UK2Node_SceneStateHasEvent : public UK2Node_SceneStateFindEventBase
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
UK2Node_SceneStateHasEvent();
|
|
|
|
protected:
|
|
//~ Begin UEdGraphNode
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type InTitleType) const override;
|
|
//~ End UEdGraphNode
|
|
|
|
//~ Begin UK2Node
|
|
virtual void ExpandNode(FKismetCompilerContext& InCompilerContext, UEdGraph* InSourceGraph) override;
|
|
//~ End UK2Node
|
|
};
|