Files
UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateEventGraph/Private/K2Node_SceneStateHasEvent.h
2025-05-18 13:04:45 +08:00

25 lines
582 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_SceneStateFindEventBase.h"
#include "K2Node_SceneStateHasEvent.generated.h"
UCLASS()
class UK2Node_SceneStateHasEvent : public UK2Node_SceneStateFindEventBase
{
GENERATED_BODY()
public:
UK2Node_SceneStateHasEvent();
protected:
//~ Begin UEdGraphNode
virtual FText GetNodeTitle(ENodeTitleType::Type InTitleType) const override;
//~ End UEdGraphNode
//~ Begin UK2Node
virtual void ExpandNode(FKismetCompilerContext& InCompilerContext, UEdGraph* InSourceGraph) override;
//~ End UK2Node
};