40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "K2Node_SceneStateHasEvent.h"
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#include "KismetCompiler.h"
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#include "SceneStateEventLibrary.h"
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#define LOCTEXT_NAMESPACE "K2Node_SceneStateHasEvent"
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UK2Node_SceneStateHasEvent::UK2Node_SceneStateHasEvent()
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{
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// This only returns a boolean, no Event Data pins provided
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bHasEventData = false;
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}
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FText UK2Node_SceneStateHasEvent::GetNodeTitle(ENodeTitleType::Type InTitleType) const
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{
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if (InTitleType == ENodeTitleType::MenuTitle)
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{
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return LOCTEXT("NodeMenuTitle", "Has Event");
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}
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return FText::Format(LOCTEXT("NodeTitle", "Has Event: {0}"), GetSchemaDisplayNameText());
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}
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void UK2Node_SceneStateHasEvent::ExpandNode(FKismetCompilerContext& InCompilerContext, UEdGraph* InSourceGraph)
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{
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Super::ExpandNode(InCompilerContext, InSourceGraph);
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if (!EventSchemaHandle.GetEventSchema())
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{
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InCompilerContext.MessageLog.Error(*LOCTEXT("EventSchemaError", "ICE: No Event Schema specified @@").ToString(), this);
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BreakAllNodeLinks();
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return;
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}
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SpawnFindEventNode(GET_FUNCTION_NAME_CHECKED(USceneStateEventLibrary, HasEvent), InCompilerContext, InSourceGraph);
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BreakAllNodeLinks();
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}
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#undef LOCTEXT_NAMESPACE
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