Files
UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateEventGraph/Private/K2Node_SceneStateBroadcastEvent.h
2025-05-18 13:04:45 +08:00

26 lines
638 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_SceneStateEventBase.h"
#include "K2Node_SceneStateBroadcastEvent.generated.h"
UCLASS()
class UK2Node_SceneStateBroadcastEvent : public UK2Node_SceneStateEventBase
{
GENERATED_BODY()
public:
UK2Node_SceneStateBroadcastEvent();
protected:
//~ Begin UEdGraphNode
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type InTitleType) const override;
//~ End UEdGraphNode
//~ Begin UK2Node
virtual void ExpandNode(FKismetCompilerContext& InCompilerContext, UEdGraph* InSourceGraph) override;
//~ End UK2Node
};