26 lines
638 B
C++
26 lines
638 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_SceneStateEventBase.h"
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#include "K2Node_SceneStateBroadcastEvent.generated.h"
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UCLASS()
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class UK2Node_SceneStateBroadcastEvent : public UK2Node_SceneStateEventBase
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{
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GENERATED_BODY()
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public:
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UK2Node_SceneStateBroadcastEvent();
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protected:
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//~ Begin UEdGraphNode
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type InTitleType) const override;
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//~ End UEdGraphNode
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//~ Begin UK2Node
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virtual void ExpandNode(FKismetCompilerContext& InCompilerContext, UEdGraph* InSourceGraph) override;
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//~ End UK2Node
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};
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