Files
UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateEventEditor/SceneStateEventEditor.Build.cs
2025-05-18 13:04:45 +08:00

33 lines
898 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneStateEventEditor : ModuleRules
{
public SceneStateEventEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"AssetTools",
"BlueprintGraph",
"Core",
"CoreUObject",
"DetailCustomizations",
"Engine",
"GraphEditor",
"InputCore",
"KismetWidgets",
"PropertyEditor",
"SceneStateEvent",
"Slate",
"SlateCore",
"StructUtilsEditor",
"UnrealEd",
}
);
}
}