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UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateEvent/Public/SceneStateEventSchema.h
2025-05-18 13:04:45 +08:00

38 lines
900 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/Guid.h"
#include "UObject/NameTypes.h"
#include "UObject/Object.h"
#include "SceneStateEventSchema.generated.h"
class UUserDefinedStruct;
struct FInstancedStruct;
struct FSharedStruct;
UCLASS(MinimalAPI, EditInlineNew)
class USceneStateEventSchemaObject : public UObject
{
GENERATED_BODY()
public:
USceneStateEventSchemaObject() = default;
/** Creates an event based on this event schema object, ensuring that the event data also matches the event schema struct */
FSharedStruct CreateEvent(FInstancedStruct&& InEventData) const;
//~ Begin UObject
virtual void PostInitProperties() override;
//~ End UObject
UPROPERTY(DuplicateTransient, TextExportTransient, meta=(IgnoreForMemberInitializationTest))
FGuid Id;
UPROPERTY()
FName Name;
UPROPERTY(Instanced)
TObjectPtr<UUserDefinedStruct> Struct;
};