38 lines
900 B
C++
38 lines
900 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Misc/Guid.h"
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#include "UObject/NameTypes.h"
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#include "UObject/Object.h"
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#include "SceneStateEventSchema.generated.h"
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class UUserDefinedStruct;
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struct FInstancedStruct;
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struct FSharedStruct;
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UCLASS(MinimalAPI, EditInlineNew)
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class USceneStateEventSchemaObject : public UObject
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{
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GENERATED_BODY()
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public:
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USceneStateEventSchemaObject() = default;
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/** Creates an event based on this event schema object, ensuring that the event data also matches the event schema struct */
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FSharedStruct CreateEvent(FInstancedStruct&& InEventData) const;
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//~ Begin UObject
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virtual void PostInitProperties() override;
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//~ End UObject
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UPROPERTY(DuplicateTransient, TextExportTransient, meta=(IgnoreForMemberInitializationTest))
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FGuid Id;
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UPROPERTY()
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FName Name;
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UPROPERTY(Instanced)
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TObjectPtr<UUserDefinedStruct> Struct;
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};
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