24 lines
590 B
C++
24 lines
590 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Interface.h"
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#include "ISceneStateEventHandlerProvider.generated.h"
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struct FSceneStateEventSchemaHandle;
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UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint))
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class USceneStateEventHandlerProvider : public UInterface
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{
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GENERATED_BODY()
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};
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class ISceneStateEventHandlerProvider
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{
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GENERATED_BODY()
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public:
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/** Find the Event Handler for the given Event Schema */
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virtual bool FindEventHandlerId(const FSceneStateEventSchemaHandle& InEventSchemaHandle, FGuid& OutHandlerId) const = 0;
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};
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