Files
UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateBlueprintEditor/SceneStateBlueprintEditor.Build.cs
2025-05-18 13:04:45 +08:00

51 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneStateBlueprintEditor : ModuleRules
{
public SceneStateBlueprintEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SceneStateEditor",
"UnrealEd",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"BlueprintGraph",
"DetailCustomizations",
"Engine",
"GraphEditor",
"InputCore",
"Kismet",
"KismetCompiler",
"PropertyBindingUtils",
"PropertyBindingUtilsEditor",
"PropertyEditor",
"SceneState",
"SceneStateBinding",
"SceneStateBlueprint",
"SceneStateEvent",
"SceneStateMachineEditor",
"SceneStateMachineGraph",
"SceneStateTransitionGraph",
"Slate",
"SlateCore",
"StructUtilsEditor",
"ToolMenus",
"ToolWidgets",
}
);
}
}