51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SceneStateBlueprintEditor : ModuleRules
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{
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public SceneStateBlueprintEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"SceneStateEditor",
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"UnrealEd",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetDefinition",
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"BlueprintGraph",
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"DetailCustomizations",
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"Engine",
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"GraphEditor",
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"InputCore",
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"Kismet",
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"KismetCompiler",
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"PropertyBindingUtils",
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"PropertyBindingUtilsEditor",
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"PropertyEditor",
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"SceneState",
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"SceneStateBinding",
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"SceneStateBlueprint",
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"SceneStateEvent",
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"SceneStateMachineEditor",
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"SceneStateMachineGraph",
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"SceneStateTransitionGraph",
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"Slate",
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"SlateCore",
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"StructUtilsEditor",
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"ToolMenus",
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"ToolWidgets",
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}
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);
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}
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}
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