Files
UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateBlueprint/SceneStateBlueprint.Build.cs
2025-05-18 13:04:45 +08:00

45 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneStateBlueprint : ModuleRules
{
public SceneStateBlueprint(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Core",
"CoreUObject",
"Engine",
"PropertyBindingUtils",
"SceneStateBinding",
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SceneState",
"SceneStateEvent",
"SceneStateMachineGraph",
"StructUtilsEditor",
}
);
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
}
);
}
}
}