45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SceneStateBlueprint : ModuleRules
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{
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public SceneStateBlueprint(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"BlueprintGraph",
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"Core",
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"CoreUObject",
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"Engine",
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"PropertyBindingUtils",
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"SceneStateBinding",
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"SlateCore",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"SceneState",
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"SceneStateEvent",
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"SceneStateMachineGraph",
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"StructUtilsEditor",
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}
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);
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if (Target.Type == TargetRules.TargetType.Editor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnrealEd",
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}
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);
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}
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}
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}
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