26 lines
620 B
C
26 lines
620 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PropertyBindingBinding.h"
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#include "SceneStateBindingDataHandle.h"
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#include "SceneStateBinding.generated.h"
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USTRUCT()
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struct FSceneStateBinding : public FPropertyBindingBinding
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{
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GENERATED_BODY()
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using FPropertyBindingBinding::FPropertyBindingBinding;
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//~ Begin FPropertyBindingBinding
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SCENESTATEBINDING_API virtual FConstStructView GetSourceDataHandleStruct() const override;
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//~ End FPropertyBindingBinding
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UPROPERTY()
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FSceneStateBindingDataHandle SourceDataHandle;
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UPROPERTY()
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FSceneStateBindingDataHandle TargetDataHandle;
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};
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