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UnrealEngine/Engine/Plugins/Experimental/SceneState/Source/SceneStateBinding/Public/SceneStateBinding.h
2025-05-18 13:04:45 +08:00

26 lines
620 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PropertyBindingBinding.h"
#include "SceneStateBindingDataHandle.h"
#include "SceneStateBinding.generated.h"
USTRUCT()
struct FSceneStateBinding : public FPropertyBindingBinding
{
GENERATED_BODY()
using FPropertyBindingBinding::FPropertyBindingBinding;
//~ Begin FPropertyBindingBinding
SCENESTATEBINDING_API virtual FConstStructView GetSourceDataHandleStruct() const override;
//~ End FPropertyBindingBinding
UPROPERTY()
FSceneStateBindingDataHandle SourceDataHandle;
UPROPERTY()
FSceneStateBindingDataHandle TargetDataHandle;
};