13 lines
234 B
C++
13 lines
234 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SceneStateBindingDelegates.h"
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namespace UE::SceneState
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{
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#if WITH_EDITOR
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TMulticastDelegate<void(const FStructIdChange&)> OnStructIdChanged;
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#endif
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} // UE::SceneState
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