57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class RemoteSession : ModuleRules
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{
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public RemoteSession(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"MediaIOCore",
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"BackChannel",
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"ApplicationCore",
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"XRBase",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"InputDevice",
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"InputCore",
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"RHI",
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"Renderer",
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"RenderCore",
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"ImageWrapper",
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"MovieSceneCapture",
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"Sockets",
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"EngineSettings",
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"HeadMountedDisplay",
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"AugmentedReality",
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// iOS uses the Apple Image Utils plugin for GPU accellerated JPEG compression
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"AppleImageUtils"
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}
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);
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if (Target.bBuildEditor == true)
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{
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//reference the module "MyModule"
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PrivateDependencyModuleNames.Add("EditorFramework");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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