Files
UnrealEngine/Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/RemoteSession.Build.cs
2025-05-18 13:04:45 +08:00

57 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteSession : ModuleRules
{
public RemoteSession(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"MediaIOCore",
"BackChannel",
"ApplicationCore",
"XRBase",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputDevice",
"InputCore",
"RHI",
"Renderer",
"RenderCore",
"ImageWrapper",
"MovieSceneCapture",
"Sockets",
"EngineSettings",
"HeadMountedDisplay",
"AugmentedReality",
// iOS uses the Apple Image Utils plugin for GPU accellerated JPEG compression
"AppleImageUtils"
}
);
if (Target.bBuildEditor == true)
{
//reference the module "MyModule"
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}