49 lines
1.1 KiB
C
49 lines
1.1 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Interfaces/IPv4/IPv4Endpoint.h"
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#include "Misc/Guid.h"
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#include "INetworkMessagingExtension.h"
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/**
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* Structure for known remote endpoints.
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*/
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struct FQuicNodeInfo
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{
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/** Holds the node's endpoint. */
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FIPv4Endpoint Endpoint;
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/** Holds the endpoint's node identifier. */
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FGuid NodeId;
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/** Holds the node's local quic endpoint. */
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FIPv4Endpoint LocalEndpoint;
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/** Denotes wheter this remote node is authenticated or not. */
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bool bIsAuthenticated;
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/** Various transport statistics for this endpoint */
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FMessageTransportStatistics Statistics;
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/** Default constructor. */
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FQuicNodeInfo()
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: Endpoint(FIPv4Endpoint::Any)
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, NodeId(FGuid::NewGuid())
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, LocalEndpoint(FIPv4Endpoint::Any)
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, bIsAuthenticated(false)
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, Statistics({})
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{ }
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/** Creates and initializes a new instance. */
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FQuicNodeInfo(const FIPv4Endpoint& InEndpoint, const FGuid& InNodeId,
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const FIPv4Endpoint& InLocalEndpoint)
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: Endpoint(InEndpoint)
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, NodeId(InNodeId)
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, LocalEndpoint(InLocalEndpoint)
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, bIsAuthenticated(false)
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, Statistics({})
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{ }
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};
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