24 lines
643 B
C#
24 lines
643 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class OptiXDenoiseBase : ModuleRules
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{
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public OptiXDenoiseBase(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && Target.WindowsPlatform.Architecture != UnrealArch.Arm64)
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{
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PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicDelayLoadDLLs.Add("OptiXDenoiseBase.dll");
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "OptiXDenoiseBase.lib"));
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}
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else
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{
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}
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}
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}
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