23 lines
406 B
C#
23 lines
406 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class NNEHlslShaders : ModuleRules
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{
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public NNEHlslShaders( ReadOnlyTargetRules Target ) : base( Target )
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Engine",
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"Projects",
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"RenderCore",
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"RHI",
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"NNE"
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}
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);
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}
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}
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