65 lines
2.8 KiB
C#
65 lines
2.8 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class IREE : ModuleRules
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{
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public IREE(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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PublicSystemIncludePaths.Add(System.IO.Path.Combine(ModuleDirectory, "Include"));
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicAdditionalLibraries.Add(System.IO.Path.Combine(ModuleDirectory, "Lib", "Windows", "flatcc_parsing.lib"));
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PublicAdditionalLibraries.Add(System.IO.Path.Combine(ModuleDirectory, "Lib", "Windows", "ireert.lib"));
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if (Target.WindowsPlatform.Compiler.IsClang())
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{
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PublicSystemIncludePaths.Add(System.IO.Path.Combine(ModuleDirectory, "Include", "Clang"));
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PublicAdditionalLibraries.Add(System.IO.Path.Combine(ModuleDirectory, "Lib", "Linux", "libflatcc_parsing.a"));
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PublicAdditionalLibraries.Add(System.IO.Path.Combine(ModuleDirectory, "Lib", "Linux", "libireert.a"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicAdditionalLibraries.Add(System.IO.Path.Combine(ModuleDirectory, "Lib", "Mac", "libflatcc_parsing.a"));
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PublicAdditionalLibraries.Add(System.IO.Path.Combine(ModuleDirectory, "Lib", "Mac", "libireert.a"));
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}
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if (Target.Type == TargetType.Editor)
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{
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string BinariesPath = Path.Combine(PluginDirectory, "Binaries", "ThirdParty", "IREE");
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Windows", "clang++.exe"));
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Windows", "torch-mlir-import-onnx.exe"));
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Windows", "iree-compile.exe"));
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Windows", "IREECompiler.dll"));
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Windows", "ld.lld.exe"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Linux", "torch-mlir-import-onnx"));
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Linux", "iree-compile"));
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Linux", "libIREECompiler.so"));
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Linux", "ld.lld"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Mac", "torch-mlir-import-onnx"));
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Mac", "iree-compile"));
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Mac", "libIREECompiler.dylib"));
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Mac", "ld.lld"));
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RuntimeDependencies.Add(Path.Combine(BinariesPath, "Mac", "ld64.lld"));
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}
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}
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}
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}
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