Files
UnrealEngine/Engine/Plugins/Experimental/NNERuntimeIREE/Source/NNERuntimeIREEShader/Private/NNERuntimeIREEShader.cpp
2025-05-18 13:04:45 +08:00

19 lines
786 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "NNERuntimeIREEShader.h"
#ifdef WITH_NNE_RUNTIME_IREE_SHADER
#include "NNERuntimeIREEShaderType.h"
IMPLEMENT_SHADER_TYPE(, FNNERuntimeIREEShader, TEXT("/Plugin/NNERuntimeIREEShader/NNERuntimeIREEShader.usf"), TEXT("__"), SF_Compute)
FNNERuntimeIREEShader::FNNERuntimeIREEShader(const FNNERuntimeIREEShaderType::CompiledShaderInitializerType& Initializer)
: FShader(Initializer)
{
const FShaderParametersMetadata& ShaderParametersMetadata = static_cast<const FNNERuntimeIREEShaderType::FParameters*>(Initializer.Parameters)->ShaderParamMetadata;
Bindings.BindForLegacyShaderParameters(this, Initializer.PermutationId, Initializer.ParameterMap, ShaderParametersMetadata, true);
}
#endif // WITH_NNE_RUNTIME_IREE_SHADER