Files
UnrealEngine/Engine/Plugins/Experimental/NNERuntimeIREE/Source/IREEDriverRDG/IREEDriverRDG.Build.cs
2025-05-18 13:04:45 +08:00

56 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IREEDriverRDG : ModuleRules
{
public IREEDriverRDG(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"IREE",
"NNE",
"Projects",
"RenderCore",
"RHI",
"IREEUtils",
"NNERuntimeIREEShader"
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Json",
"ShaderCompilerCommon"
}
);
}
if (Target.Platform == UnrealTargetPlatform.Win64 && Target.Architecture != UnrealArch.Arm64)
{
PublicDefinitions.Add("WITH_IREE_DRIVER_RDG");
PrivateDefinitions.Add("IREE_DRIVER_RDG_VERBOSITY=0");
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicDefinitions.Add("WITH_IREE_DRIVER_RDG");
PrivateDefinitions.Add("IREE_DRIVER_RDG_VERBOSITY=0");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicDefinitions.Add("WITH_IREE_DRIVER_RDG");
PrivateDefinitions.Add("IREE_DRIVER_RDG_VERBOSITY=0");
}
}
}