22 lines
485 B
HLSL
22 lines
485 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "/Engine/Public/Platform.ush"
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RWByteAddressBuffer TargetBuffer;
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// Fill parameters
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// x: pattern
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// y: pattern width
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// z: fill offset in bytes
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// w: fill length in bytes
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uint4 Fill;
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[numthreads(THREAD_GROUP_SIZE, 1, 1)]
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void Main(in const uint3 DispatchThreadID : SV_DispatchThreadID)
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{
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const uint Address = Fill.z + DispatchThreadID.x * 4;
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if (Address < Fill.z + Fill.w)
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{
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TargetBuffer.Store(Address, Fill.x);
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}
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} |