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UnrealEngine/Engine/Plugins/Experimental/MutablePopulation/Source/CustomizableObjectPopulation/Internal/MuCOP/CustomizableObjectPopulationCharacteristic.h
2025-05-18 13:04:45 +08:00

25 lines
762 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CustomizableObjectPopulationCharacteristic.generated.h"
struct FCustomizableObjectPopulationConstraint;
USTRUCT()
struct FCustomizableObjectPopulationCharacteristic
{
public:
GENERATED_USTRUCT_BODY()
/** Name of the parameter to add contraints to */
UPROPERTY(Category = "CustomizablePopulationClass", EditAnywhere, meta = (ToolTip = "Name of the Customizable Object Parameter that will be specified by this characteristic"))
FString ParameterName;
/** List of constraints */
UPROPERTY(Category = "CustomizablePopulationClass", EditAnywhere, meta = (ToolTip = "Constraints applied to this characteristic"))
TArray<FCustomizableObjectPopulationConstraint> Constraints;
};