25 lines
762 B
C++
25 lines
762 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CustomizableObjectPopulationCharacteristic.generated.h"
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struct FCustomizableObjectPopulationConstraint;
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USTRUCT()
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struct FCustomizableObjectPopulationCharacteristic
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{
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public:
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GENERATED_USTRUCT_BODY()
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/** Name of the parameter to add contraints to */
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UPROPERTY(Category = "CustomizablePopulationClass", EditAnywhere, meta = (ToolTip = "Name of the Customizable Object Parameter that will be specified by this characteristic"))
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FString ParameterName;
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/** List of constraints */
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UPROPERTY(Category = "CustomizablePopulationClass", EditAnywhere, meta = (ToolTip = "Constraints applied to this characteristic"))
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TArray<FCustomizableObjectPopulationConstraint> Constraints;
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};
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