47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class CustomizableObjectPopulation : ModuleRules
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{
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public CustomizableObjectPopulation(ReadOnlyTargetRules TargetRules) : base(TargetRules)
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{
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ShortName = "MuCOP";
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DefaultBuildSettings = BuildSettingsVersion.V2;
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PrivateDependencyModuleNames.AddRange(new string[] {
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"InputCore",
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"SlateCore",
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"CoreUObject",
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"RenderCore",
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"RHI",
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"AppFramework",
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"Projects",
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"ApplicationCore",
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"ClothingSystemRuntimeCommon",
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"ClothingSystemRuntimeInterface",
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});
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PublicDependencyModuleNames.AddRange(new string[] {
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"Slate",
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"Core",
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"Engine",
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"CustomizableObject",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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});
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if (TargetRules.bBuildEditor == true)
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{
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PublicDependencyModuleNames.Add("UnrealEd"); // @todo api: Only public because of WITH_EDITOR
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PublicDependencyModuleNames.Add("DerivedDataCache");
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PublicDependencyModuleNames.Add("EditorStyle");
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PublicDependencyModuleNames.Add("MessageLog");
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PrivateIncludePathModuleNames.Add("CustomizableObjectEditor");
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}
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}
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}
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