Files
UnrealEngine/Engine/Plugins/Experimental/MutablePopulation/Source/CustomizableObjectPopulation/CustomizableObjectPopulation.Build.cs
2025-05-18 13:04:45 +08:00

47 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CustomizableObjectPopulation : ModuleRules
{
public CustomizableObjectPopulation(ReadOnlyTargetRules TargetRules) : base(TargetRules)
{
ShortName = "MuCOP";
DefaultBuildSettings = BuildSettingsVersion.V2;
PrivateDependencyModuleNames.AddRange(new string[] {
"InputCore",
"SlateCore",
"CoreUObject",
"RenderCore",
"RHI",
"AppFramework",
"Projects",
"ApplicationCore",
"ClothingSystemRuntimeCommon",
"ClothingSystemRuntimeInterface",
});
PublicDependencyModuleNames.AddRange(new string[] {
"Slate",
"Core",
"Engine",
"CustomizableObject",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
if (TargetRules.bBuildEditor == true)
{
PublicDependencyModuleNames.Add("UnrealEd"); // @todo api: Only public because of WITH_EDITOR
PublicDependencyModuleNames.Add("DerivedDataCache");
PublicDependencyModuleNames.Add("EditorStyle");
PublicDependencyModuleNames.Add("MessageLog");
PrivateIncludePathModuleNames.Add("CustomizableObjectEditor");
}
}
}