Files
UnrealEngine/Engine/Plugins/Experimental/MoverIntegrations/Source/MoverMassIntegration/Public/MoverMassTranslators.h
2025-05-18 13:04:45 +08:00

124 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassCommonFragments.h"
#include "MassTranslator.h"
#include "MassObserverProcessor.h"
#include "MoverMassTranslators.generated.h"
class UNavMoverComponent;
#define UE_API MOVERMASSINTEGRATION_API
USTRUCT()
struct FNavMoverComponentWrapperFragment : public FObjectWrapperFragment
{
GENERATED_BODY()
TWeakObjectPtr<UNavMoverComponent> Component;
};
USTRUCT()
struct FMassNavMoverCopyToMassTag : public FMassTag
{
GENERATED_BODY()
};
/**
* Translator in charge of going from Mover->Mass
* Sets Mass fragments for keeping track of Location (feet location), Velocity and MaxSpeed
*/
UCLASS(MinimalAPI)
class UMassNavMoverToMassTranslator : public UMassTranslator
{
GENERATED_BODY()
public:
UE_API UMassNavMoverToMassTranslator();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
};
USTRUCT()
struct FMassCopyToNavMoverTag : public FMassTag
{
GENERATED_BODY()
};
/**
* Translator in charge of going from Mass->Mover
* Uses the NavMoverWrapperFragment to get a NavMoverComponent and request movement similarly to the PathFollowingComponent
* See @UNavMoverComponent for details of how Mover consumes the move intent
*/
UCLASS(MinimalAPI)
class UMassToNavMoverTranslator : public UMassTranslator
{
GENERATED_BODY()
public:
UE_API UMassToNavMoverTranslator();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
};
USTRUCT()
struct FMassNavMoverActorOrientationCopyToMassTag : public FMassTag
{
GENERATED_BODY()
};
/**
* Translator in charge of going from Mover->Mass for orientation
* Modifies the transform fragment based off of Mover's rotation
*/
UCLASS(MinimalAPI)
class UMassNavMoverActorOrientationToMassTranslator : public UMassTranslator
{
GENERATED_BODY()
public:
UE_API UMassNavMoverActorOrientationToMassTranslator();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
};
USTRUCT()
struct FMassOrientationCopyToNavMoverActorOrientationTag : public FMassTag
{
GENERATED_BODY()
};
/**
* Translator in charge of going from Mass->Mover for orientation
* Modifies the UpdatedComponent of the NavMoverComponent based off of the entities transform fragment rotation
* TODO: Currently Mover doesn't like outside modification of rotation and may throw a warning. It may also cause a rollback.
*/
UCLASS(MinimalAPI)
class UMassOrientationToNavMoverActorOrientationTranslator : public UMassTranslator
{
GENERATED_BODY()
public:
UE_API UMassOrientationToNavMoverActorOrientationTranslator();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
};
#undef UE_API