Files
UnrealEngine/Engine/Plugins/Experimental/MetasoundExperimental/Source/MetasoundExperimentalRuntime/MetasoundExperimentalRuntime.Build.cs
2025-05-18 13:04:45 +08:00

39 lines
934 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MetasoundExperimentalRuntime : ModuleRules
{
public MetasoundExperimentalRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"MetasoundGraphCore",
"MetasoundFrontend",
"AudioExperimentalRuntime"
}
);
// When the Editor builds all plugins, it will build with engine. In that case add a dependency on CoreUObject.
// If we don't do this we will get linker errors for the Engine expecting to find stuff defined here.
if (Target.bCompileAgainstEngine)
{
PublicDependencyModuleNames.Add("CoreUObject");
}
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"MetasoundGraphCore",
"MetasoundFrontend",
"MetasoundStandardNodes"
}
);
}
}