Files
UnrealEngine/Engine/Plugins/Experimental/MetasoundExperimental/Source/MetasoundExperimentalEditor/MetasoundExperimentalEditor.build.cs
2025-05-18 13:04:45 +08:00

62 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO; // for Path
public class MetasoundExperimentalEditor : ModuleRules
{
public MetasoundExperimentalEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[]
{
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[]
{
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"MetasoundExperimentalRuntime",
"PropertyEditor",
"UnrealEd",
"Slate",
"SlateCore",
"AudioWidgets",
"MetasoundEditor",
"StructUtilsEditor",
"MetasoundEngine",
"MetasoundFrontend"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}