Files
UnrealEngine/Engine/Plugins/Experimental/MetasoundExperimental/Source/AudioExperimentalRuntime/AudioExperimentalRuntime.Build.cs
2025-05-18 13:04:45 +08:00

33 lines
778 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioExperimentalRuntime : ModuleRules
{
public AudioExperimentalRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
// When the Editor builds all plugins, it will build with engine. In that case add a dependency on CoreUObject.
// If we don't do this we will get linker errors for the Engine expecting to find stuff defined here.
if (Target.bCompileAgainstEngine)
{
PublicDependencyModuleNames.Add("CoreUObject");
}
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SignalProcessing",
}
);
}
}