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UnrealEngine/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Properties/MeshAnalysisProperties.h
2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "InteractiveToolBuilder.h"
#include "GeometryBase.h"
#include "MeshAnalysisProperties.generated.h"
#define UE_API MESHMODELINGTOOLSEXP_API
// predeclarations
PREDECLARE_USE_GEOMETRY_CLASS(FDynamicMesh3);
UCLASS(MinimalAPI)
class UMeshAnalysisProperties : public UInteractiveToolPropertySet
{
GENERATED_BODY()
public:
/** In meters squared */
UPROPERTY(VisibleAnywhere, Category = MeshAnalysis, meta = (NoResetToDefault))
FString SurfaceArea;
/** In cubic meters */
UPROPERTY(VisibleAnywhere, Category = MeshAnalysis, meta = (NoResetToDefault))
FString Volume;
UE_API void Update(const FDynamicMesh3& Mesh, const FTransform& Transform);
};
#undef UE_API