339 lines
10 KiB
C++
339 lines
10 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "InteractiveToolBuilder.h"
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#include "InteractiveToolQueryInterfaces.h"
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#include "Mechanics/PlaneDistanceFromHitMechanic.h"
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#include "Mechanics/SpatialCurveDistanceMechanic.h"
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#include "Mechanics/CollectSurfacePathMechanic.h"
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#include "Mechanics/ConstructionPlaneMechanic.h"
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#include "Drawing/PolyEditPreviewMesh.h"
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#include "PropertySets/CreateMeshObjectTypeProperties.h"
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#include "Properties/MeshMaterialProperties.h"
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#include "DrawPolyPathTool.generated.h"
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#define UE_API MESHMODELINGTOOLSEXP_API
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class FMeshVertexChangeBuilder;
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class UTransformProxy;
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/**
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* ToolBuilder
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*/
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UCLASS(MinimalAPI)
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class UDrawPolyPathToolBuilder : public UInteractiveToolBuilder
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{
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GENERATED_BODY()
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public:
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UE_API virtual bool CanBuildTool(const FToolBuilderState& SceneState) const override;
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UE_API virtual UInteractiveTool* BuildTool(const FToolBuilderState& SceneState) const override;
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};
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UENUM()
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enum class EDrawPolyPathWidthMode
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{
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/** Fixed width along the drawn path determined by the Width property */
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Fixed,
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/** Extrude drawn path to height set via additional mouse input after finishing the path */
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Interactive
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};
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UENUM()
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enum class EDrawPolyPathRadiusMode
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{
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/** Fixed radius determined by the CornerRadius property. */
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Fixed,
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/** Set the radius interactively by clicking in the viewport. */
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Interactive
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};
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UENUM()
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enum class EDrawPolyPathExtrudeMode
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{
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/** Flat path without extrusion */
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Flat,
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/** Extrude drawn path to a fixed height determined by the Extrude Height property */
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Fixed,
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/** Extrude drawn path to height set via additional mouse input after finishing the path */
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Interactive,
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/** Extrude with increasing height along the drawn path. The height at the start and the end of the ramp is determined by the Extrude Height and Ramp Start Ratio properties .*/
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RampFixed,
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/** Extrude with increasing height along the drawn path. The height is set via additional mouse input after finishing the path. */
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RampInteractive
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};
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UCLASS(MinimalAPI)
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class UDrawPolyPathProperties : public UInteractiveToolPropertySet
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{
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GENERATED_BODY()
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public:
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/** How the drawn path width gets set */
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UPROPERTY(EditAnywhere, Category = Path)
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EDrawPolyPathWidthMode WidthMode = EDrawPolyPathWidthMode::Interactive;
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/** Width of the drawn path when using Fixed width mode; also shows the width in Interactive width mode */
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UPROPERTY(EditAnywhere, Category = Path, meta = (EditCondition = "WidthMode == EDrawPolyPathWidthMode::Fixed",
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UIMin = "0.0001", UIMax = "1000", ClampMin = "0.0001", ClampMax = "999999"))
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float Width = 10.0f;
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/** Use arc segments instead of straight lines in corners */
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UPROPERTY(EditAnywhere, Category = Path)
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bool bRoundedCorners = false;
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/** How the rounded corner radius gets set */
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UPROPERTY(EditAnywhere, Category = Path, meta = (EditCondition = "bRoundedCorners"))
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EDrawPolyPathRadiusMode RadiusMode = EDrawPolyPathRadiusMode::Interactive;
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/** Radius of the corner arcs, as a fraction of path width. This is only available if Rounded Corners is enabled. */
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UPROPERTY(EditAnywhere, Category = Path, meta = (
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EditCondition = "RadiusMode == EDrawPolyPathRadiusMode::Fixed && bRoundedCorners",
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UIMin = "0", UIMax = "2.0", ClampMin = "0", ClampMax = "999999"))
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float CornerRadius = 0.5f;
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/** Number of radial subdivisions for rounded corners */
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UPROPERTY(EditAnywhere, NonTransactional, Category = Path, meta = (UIMin = "3", UIMax = "100", ClampMin = "3", ClampMax = "10000",
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EditCondition = "bRoundedCorners"))
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int RadialSlices = 16;
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/** If true, all quads on the path will belong to the same polygon. If false, each quad gets its own polygon. */
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UPROPERTY(EditAnywhere, Category = Path, meta = (DisplayName = "Single PolyGroup"))
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bool bSinglePolyGroup = false;
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/** If and how the drawn path gets extruded */
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UPROPERTY(EditAnywhere, Category = Extrude)
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EDrawPolyPathExtrudeMode ExtrudeMode = EDrawPolyPathExtrudeMode::Interactive;
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/** Extrusion distance when using the Fixed extrude modes; also shows the distance in Interactive extrude modes */
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UPROPERTY(EditAnywhere, Category = Extrude, meta = (
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EditCondition = "ExtrudeMode == EDrawPolyPathExtrudeMode::Fixed || ExtrudeMode == EDrawPolyPathExtrudeMode::RampFixed",
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UIMin = "-1000", UIMax = "1000", ClampMin = "-10000", ClampMax = "10000"))
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float ExtrudeHeight = 10.0f;
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/** Height of the start of the ramp as a fraction of the Extrude Height property */
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UPROPERTY(EditAnywhere, Category = Extrude, meta = (
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EditCondition = "ExtrudeMode == EDrawPolyPathExtrudeMode::RampFixed || ExtrudeMode == EDrawPolyPathExtrudeMode::RampInteractive",
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UIMin = "0.0", UIMax = "1.0", ClampMin = "0.0", ClampMax = "100.0"))
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float RampStartRatio = 0.05f;
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};
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UENUM()
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enum class EDrawPolyPathExtrudeDirection
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{
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SelectionNormal,
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WorldX,
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WorldY,
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WorldZ,
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LocalX,
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LocalY,
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LocalZ
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};
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UCLASS(MinimalAPI)
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class UDrawPolyPathExtrudeProperties : public UInteractiveToolPropertySet
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = Extrude)
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EDrawPolyPathExtrudeDirection Direction = EDrawPolyPathExtrudeDirection::SelectionNormal;
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};
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/**
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*
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*/
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UCLASS(MinimalAPI)
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class UDrawPolyPathTool : public UInteractiveTool, public IClickBehaviorTarget, public IHoverBehaviorTarget, public IInteractiveToolManageGeometrySelectionAPI
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{
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GENERATED_BODY()
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public:
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UE_API virtual void SetWorld(UWorld* World);
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UE_API virtual void Setup() override;
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UE_API virtual void Shutdown(EToolShutdownType ShutdownType) override;
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UE_API virtual void OnPropertyModified(UObject* PropertySet, FProperty* Property) override;
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UE_API virtual void OnTick(float DeltaTime) override;
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UE_API virtual void Render(IToolsContextRenderAPI* RenderAPI) override;
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virtual bool HasCancel() const override { return false; }
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virtual bool HasAccept() const override { return false; }
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virtual bool CanAccept() const override { return false; }
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UE_API virtual bool HitTest(const FRay& Ray, FHitResult& OutHit);
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// IClickBehaviorTarget API
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UE_API virtual FInputRayHit IsHitByClick(const FInputDeviceRay& ClickPos) override;
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UE_API virtual void OnClicked(const FInputDeviceRay& ClickPos) override;
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// IHoverBehaviorTarget API
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UE_API virtual FInputRayHit BeginHoverSequenceHitTest(const FInputDeviceRay& PressPos) override;
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virtual void OnBeginHover(const FInputDeviceRay& DevicePos) override {}
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UE_API virtual bool OnUpdateHover(const FInputDeviceRay& DevicePos) override;
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virtual void OnEndHover() override {}
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// IModifierToggleBehaviorTarget
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UE_API virtual void OnUpdateModifierState(int ModifierID, bool bIsOn) override;
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void SetInitialDrawFrame(UE::Geometry::FFrame3d Frame)
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{
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DrawPlaneWorld = Frame;
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}
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// IInteractiveToolManageGeometrySelectionAPI - enables restoration of previous selection when applicable
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UE_API virtual bool IsInputSelectionValidOnOutput() override;
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protected:
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UWorld* TargetWorld;
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/** Property set for type of output object (StaticMesh, Volume, etc) */
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UPROPERTY()
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TObjectPtr<UCreateMeshObjectTypeProperties> OutputTypeProperties;
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UPROPERTY()
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TObjectPtr<UDrawPolyPathProperties> TransformProps;
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UPROPERTY()
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TObjectPtr<UDrawPolyPathExtrudeProperties> ExtrudeProperties;
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UPROPERTY()
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TObjectPtr<UNewMeshMaterialProperties> MaterialProperties;
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protected:
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enum class EState
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{
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DrawingPath,
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SettingWidth,
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SettingRadius,
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SettingHeight
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};
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EState State = EState::DrawingPath;
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// camera state at last render
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FTransform3d WorldTransform;
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FViewCameraState CameraState;
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// drawing plane and gizmo
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UPROPERTY()
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TObjectPtr<UConstructionPlaneMechanic> PlaneMechanic = nullptr;
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UE::Geometry::FFrame3d DrawPlaneWorld;
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UE_API bool CanUpdateDrawPlane() const;
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// UV Scale factor to apply to texturing on any new geometry (e.g. new faces added by extrude)
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float UVScaleFactor = 1.0f;
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TArray<UE::Geometry::FFrame3d> CurPathPoints;
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TArray<double> OffsetScaleFactors;
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TArray<FVector3d> CurPolyLine;
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double CurPathLength;
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double CurHeight;
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bool bHasSavedWidth = false;
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float SavedWidth;
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bool bHasSavedRadius = false;
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float SavedRadius;
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bool bHasSavedExtrudeHeight = false;
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float SavedExtrudeHeight;
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bool bPathIsClosed = false; // If true, CurPathPoints are assumed to define a closed path
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static const int ShiftModifierID = 1;
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bool bIgnoreSnappingToggle = false; // toggled by hotkey (shift)
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TArray<FVector3d> CurPolyLoop;
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TArray<FVector3d> SecondPolyLoop;
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UPROPERTY()
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TObjectPtr<UPolyEditPreviewMesh> EditPreview;
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UPROPERTY()
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TObjectPtr<UPlaneDistanceFromHitMechanic> ExtrudeHeightMechanic = nullptr;
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UPROPERTY()
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TObjectPtr<USpatialCurveDistanceMechanic> CurveDistMechanic = nullptr;
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UPROPERTY()
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TObjectPtr<UCollectSurfacePathMechanic> SurfacePathMechanic = nullptr;
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bool bSpecifyingRadius = false;
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UE_API void InitializeNewSurfacePath();
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UE_API void UpdateSurfacePathPlane();
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UE_API void OnCompleteSurfacePath();
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UE_API void BeginSettingWidth();
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UE_API void OnCompleteWidth();
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UE_API void BeginSettingRadius();
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UE_API void OnCompleteRadius();
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UE_API void BeginSettingHeight();
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UE_API void BeginInteractiveExtrudeHeight();
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UE_API void BeginConstantExtrudeHeight();
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UE_API void UpdateExtrudePreview();
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UE_API void OnCompleteExtrudeHeight();
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UE_API void UpdatePathPreview();
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UE_API void InitializePreviewMesh();
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UE_API void ClearPreview();
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[[nodiscard]] UE_API FVector3d GeneratePathMesh(UE::Geometry::FDynamicMesh3& Mesh);
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UE_API void GenerateExtrudeMesh(UE::Geometry::FDynamicMesh3& PathMesh);
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UE_API void EmitNewObject();
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// user feedback messages
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UE_API void ShowStartupMessage();
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UE_API void ShowExtrudeMessage();
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UE_API void ShowOffsetMessage();
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friend class FDrawPolyPathStateChange;
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int32 CurrentCurveTimestamp = 1;
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UE_API void UndoCurrentOperation(EState DestinationState);
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bool CheckInCurve(int32 Timestamp) const { return CurrentCurveTimestamp == Timestamp; }
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private:
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// if the drawn path is incomplete upon 'Accept' of the tool, no mesh should be created and the
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// previous mesh element selection from before entering the tool should be restored
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bool bRestoreInputSelection = true;
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};
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class FDrawPolyPathStateChange : public FToolCommandChange
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{
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public:
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bool bHaveDoneUndo = false;
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int32 CurveTimestamp = 0;
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UDrawPolyPathTool::EState PreviousState = UDrawPolyPathTool::EState::DrawingPath;
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FDrawPolyPathStateChange(int32 CurveTimestampIn, UDrawPolyPathTool::EState PreviousStateIn)
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: CurveTimestamp(CurveTimestampIn)
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, PreviousState(PreviousStateIn)
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{
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}
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virtual void Apply(UObject* Object) override {}
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UE_API virtual void Revert(UObject* Object) override;
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UE_API virtual bool HasExpired(UObject* Object) const override;
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UE_API virtual FString ToString() const override;
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};
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#undef UE_API
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