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UnrealEngine/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeMeshAttributeMapsTool.h
2025-05-18 13:04:45 +08:00

176 lines
5.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "DynamicMesh/DynamicMeshAABBTree3.h"
#include "Image/ImageDimensions.h"
#include "Image/ImageBuilder.h"
#include "Sampling/MeshMapBaker.h"
#include "ModelingOperators.h"
#include "PreviewMesh.h"
#include "ModelingToolTargetUtil.h"
#include "Baking/BakingTypes.h"
#include "BakeMeshAttributeMapsToolBase.h"
#include "BakeMeshAttributeMapsTool.generated.h"
#define UE_API MESHMODELINGTOOLSEXP_API
// Forward declarations
class UMaterialInstanceDynamic;
class UTexture2D;
PREDECLARE_GEOMETRY(template<typename RealType> class TMeshTangents);
PREDECLARE_GEOMETRY(class FMeshImageBakingCache);
using UE::Geometry::FImageDimensions;
/**
* Tool Builder
*/
UCLASS(MinimalAPI)
class UBakeMeshAttributeMapsToolBuilder : public UMultiSelectionMeshEditingToolBuilder
{
GENERATED_BODY()
public:
UE_API virtual bool CanBuildTool(const FToolBuilderState& SceneState) const override;
UE_API virtual UMultiSelectionMeshEditingTool* CreateNewTool(const FToolBuilderState& SceneState) const override;
protected:
UE_API virtual const FToolTargetTypeRequirements& GetTargetRequirements() const override;
};
UCLASS(MinimalAPI)
class UBakeMeshAttributeMapsToolProperties : public UInteractiveToolPropertySet
{
GENERATED_BODY()
public:
/** The bake output types to generate */
UPROPERTY(EditAnywhere, Category = BakeOutput, meta = (DisplayName = "Output Types", Bitmask, BitmaskEnum = "/Script/MeshModelingToolsExp.EBakeMapType",
ValidEnumValues="TangentSpaceNormal, AmbientOcclusion, BentNormal, Curvature, Texture, ObjectSpaceNormal, FaceNormal, Position, MaterialID, PolyGroupID, MultiTexture, VertexColor, UVShell, Height"))
int32 MapTypes = static_cast<int32>(EBakeMapType::None);
/** The baked output type used for preview in the viewport */
UPROPERTY(EditAnywhere, Category = BakeOutput, meta = (DisplayName = "Preview Output Type", GetOptions = GetMapPreviewNamesFunc, TransientToolProperty,
EditCondition = "MapTypes != 0", NoResetToDefault))
FString MapPreview;
/** The pixel resolution of the generated textures */
UPROPERTY(EditAnywhere, Category = Textures)
EBakeTextureResolution Resolution = EBakeTextureResolution::Resolution256;
/** The bit depth for each channel of the generated textures */
UPROPERTY(EditAnywhere, Category = Textures)
EBakeTextureBitDepth BitDepth = EBakeTextureBitDepth::ChannelBits8;
/** Number of samples per pixel */
UPROPERTY(EditAnywhere, Category = Textures)
EBakeTextureSamplesPerPixel SamplesPerPixel = EBakeTextureSamplesPerPixel::Sample1;
/** Mask texture for filtering out samples/pixels from the output texture */
UPROPERTY(EditAnywhere, Category = Textures, AdvancedDisplay)
TObjectPtr<UTexture2D> SampleFilterMask = nullptr;
UFUNCTION()
UE_API const TArray<FString>& GetMapPreviewNamesFunc();
UPROPERTY(meta = (TransientToolProperty))
TArray<FString> MapPreviewNamesList;
TMap<FString, FString> MapPreviewNamesMap;
};
/**
* Detail Map Baking Tool
*/
UCLASS(MinimalAPI)
class UBakeMeshAttributeMapsTool : public UBakeMeshAttributeMapsToolBase
{
GENERATED_BODY()
public:
UBakeMeshAttributeMapsTool() = default;
// Begin UInteractiveTool interface
UE_API virtual void Setup() override;
UE_API virtual void OnShutdown(EToolShutdownType ShutdownType) override;
virtual bool HasCancel() const override { return true; }
virtual bool HasAccept() const override { return true; }
UE_API virtual bool CanAccept() const override;
// End UInteractiveTool interface
// Begin IGenericDataOperatorFactory interface
UE_API virtual TUniquePtr<UE::Geometry::TGenericDataOperator<UE::Geometry::FMeshMapBaker>> MakeNewOperator() override;
// End IGenericDataOperatorFactory interface
protected:
// need to update bResultValid if these are modified, so we don't publicly expose them.
// @todo setters/getters for these
UPROPERTY()
TObjectPtr<UBakeInputMeshProperties> InputMeshSettings;
UPROPERTY()
TObjectPtr<UBakeMeshAttributeMapsToolProperties> Settings;
UPROPERTY()
TObjectPtr<UBakeMeshAttributeMapsResultToolProperties> ResultSettings;
UPROPERTY()
TObjectPtr<UBakeUVShellMapToolProperties> UVShellSettings;
// Begin UBakeMeshAttributeMapsToolBase interface
UE_API virtual void UpdateResult() override;
UE_API virtual void UpdateVisualization() override;
UE_API virtual void GatherAnalytics(FBakeAnalytics::FMeshSettings& Data) override;
// End UBakeMeshAttributeMapsToolBase interface
friend class FMeshMapBakerOp;
bool bIsBakeToSelf = false;
UE_API bool ValidDetailMeshTangents();
bool bCheckDetailMeshTangents = true;
bool bValidDetailMeshTangents = false;
TSharedPtr<UE::Geometry::FDynamicMesh3, ESPMode::ThreadSafe> DetailMesh;
TSharedPtr<UE::Geometry::FDynamicMeshAABBTree3, ESPMode::ThreadSafe> DetailSpatial;
TSharedPtr<UE::Geometry::TMeshTangents<double>, ESPMode::ThreadSafe> DetailMeshTangents;
int32 DetailMeshTimestamp = 0;
UE_API void UpdateDetailMesh();
UE_API void UpdateOnModeChange();
UE_API void InvalidateResults();
UE_API EBakeOpState UpdateResult_DetailMeshTangents(EBakeMapType BakeType);
FDetailMeshSettings CachedDetailMeshSettings;
TSharedPtr<UE::Geometry::TImageBuilder<FVector4f>, ESPMode::ThreadSafe> CachedDetailNormalMap;
UE_API EBakeOpState UpdateResult_DetailNormalMap();
FUVShellMapSettings CachedUVShellMapSettings;
UE_API EBakeOpState UpdateResult_UVShellMap(const FImageDimensions& Dimensions);
void SetSourceObjectVisible(bool bState)
{
if (!bIsBakeToSelf)
{
UE::ToolTarget::SetSourceObjectVisible(Targets[1], bState);
}
}
};
#undef UE_API