126 lines
3.3 KiB
C++
126 lines
3.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MaterialShared.h"
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#include "UObject/NoExportTypes.h"
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#include "InteractiveToolBuilder.h"
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#include "BaseTools/SingleClickTool.h"
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#include "PreviewMesh.h"
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#include "Properties/MeshMaterialProperties.h"
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#include "AddPatchTool.generated.h"
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#define UE_API MESHMODELINGTOOLSEXP_API
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PREDECLARE_USE_GEOMETRY_CLASS(FDynamicMesh3);
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/**
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*
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*/
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UCLASS(MinimalAPI)
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class UAddPatchToolBuilder : public UInteractiveToolBuilder
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{
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GENERATED_BODY()
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public:
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UE_API virtual bool CanBuildTool(const FToolBuilderState& SceneState) const override;
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UE_API virtual UInteractiveTool* BuildTool(const FToolBuilderState& SceneState) const override;
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};
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UCLASS(MinimalAPI)
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class UAddPatchToolProperties : public UInteractiveToolPropertySet
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{
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GENERATED_BODY()
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public:
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UE_API UAddPatchToolProperties();
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/** Width of Shape */
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UPROPERTY(EditAnywhere, Category = PatchSettings, meta = (DisplayName = "Width", UIMin = "1.0", UIMax = "1000.0", ClampMin = "0.0001", ClampMax = "1000000.0"))
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float Width;
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/** Rotation around up axis */
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UPROPERTY(EditAnywhere, Category = PatchSettings, meta = (DisplayName = "Rotation", UIMin = "0.0", UIMax = "360.0"))
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float Rotation;
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/** Subdivisions */
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UPROPERTY(EditAnywhere, Category = PatchSettings, meta = (DisplayName = "Subdivisions", UIMin = "0", UIMax = "100", ClampMin = "0", ClampMax = "4000"))
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int Subdivisions;
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/** Rotation around up axis */
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UPROPERTY(EditAnywhere, Category = PatchSettings, meta = (DisplayName = "Shift", UIMin = "-1000", UIMax = "1000"))
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float Shift;
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};
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/**
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*
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*/
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UCLASS(MinimalAPI)
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class UAddPatchTool : public USingleClickTool, public IHoverBehaviorTarget
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{
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GENERATED_BODY()
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public:
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UE_API virtual void SetWorld(UWorld* World);
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UE_API virtual void Setup() override;
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UE_API virtual void Shutdown(EToolShutdownType ShutdownType) override;
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UE_API virtual void Render(IToolsContextRenderAPI* RenderAPI) override;
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UE_API virtual void OnTick(float DeltaTime) override;
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virtual bool HasCancel() const override { return false; }
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virtual bool HasAccept() const override { return false; }
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virtual bool CanAccept() const override { return false; }
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UE_API virtual void OnPropertyModified(UObject* PropertySet, FProperty* Property) override;
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UE_API virtual void OnClicked(const FInputDeviceRay& ClickPos) override;
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// IHoverBehaviorTarget interface
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UE_API virtual FInputRayHit BeginHoverSequenceHitTest(const FInputDeviceRay& PressPos) override;
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UE_API virtual void OnBeginHover(const FInputDeviceRay& DevicePos) override;
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UE_API virtual bool OnUpdateHover(const FInputDeviceRay& DevicePos) override;
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UE_API virtual void OnEndHover() override;
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protected:
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UPROPERTY()
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TObjectPtr<UAddPatchToolProperties> ShapeSettings;
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UPROPERTY()
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TObjectPtr<UNewMeshMaterialProperties> MaterialProperties;
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UPROPERTY()
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TObjectPtr<UPreviewMesh> PreviewMesh;
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protected:
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UWorld* TargetWorld;
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FBox WorldBounds;
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UE::Geometry::FFrame3f ShapeFrame;
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bool bPreviewValid = true;
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UE_API void UpdatePreviewPosition(const FInputDeviceRay& ClickPos);
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UE_API void UpdatePreviewMesh();
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TUniquePtr<UE::Geometry::FDynamicMesh3> BaseMesh;
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UE_API void GeneratePreviewBaseMesh();
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UE_API void GeneratePlane(UE::Geometry::FDynamicMesh3* OutMesh);
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};
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#undef UE_API
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