Files
UnrealEngine/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/VoxelMorphologyMeshesTool.cpp
2025-05-18 13:04:45 +08:00

105 lines
2.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VoxelMorphologyMeshesTool.h"
#include "InteractiveToolManager.h"
#include "ToolBuilderUtil.h"
#include "ToolSetupUtil.h"
#include "Selection/ToolSelectionUtil.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "DynamicMesh/MeshTransforms.h"
#include "MeshDescriptionToDynamicMesh.h"
#include "DynamicMeshToMeshDescription.h"
#include "InteractiveGizmoManager.h"
#include "BaseGizmos/GizmoComponents.h"
#include "BaseGizmos/CombinedTransformGizmo.h"
#include "CompositionOps/VoxelMorphologyMeshesOp.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(VoxelMorphologyMeshesTool)
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UVoxelMorphologyMeshesTool"
void UVoxelMorphologyMeshesTool::SetupProperties()
{
Super::SetupProperties();
MorphologyProperties = NewObject<UVoxelMorphologyMeshesToolProperties>(this);
MorphologyProperties->RestoreProperties(this);
AddToolPropertySource(MorphologyProperties);
SetToolDisplayName(LOCTEXT("VoxelMorphologyMeshesToolName", "Voxel Offset"));
GetToolManager()->DisplayMessage(
LOCTEXT("OnStartTool", "Apply Offset (aka Morphology) operations to the input meshes to create a new Mesh, using voxelization techniques. UVs, sharp edges, and small/thin features will be lost. Increase Voxel Count to enhance accuracy."),
EToolMessageLevel::UserNotification);
}
void UVoxelMorphologyMeshesTool::SaveProperties()
{
Super::SaveProperties();
MorphologyProperties->SaveProperties(this);
}
void UVoxelMorphologyMeshesTool::ConvertInputsAndSetPreviewMaterials(bool bSetPreviewMesh)
{
Super::ConvertInputsAndSetPreviewMaterials(bSetPreviewMesh);
if (!MorphologyProperties->bVoxWrap && HasOpenBoundariesInMeshInputs())
{
GetToolManager()->DisplayMessage(
LOCTEXT("WarnOpenEdges", "Open edges found: Consider using the 'Vox Wrap Preprocess' settings to avoid artifacts."),
EToolMessageLevel::UserWarning);
}
}
TUniquePtr<FDynamicMeshOperator> UVoxelMorphologyMeshesTool::MakeNewOperator()
{
TUniquePtr<FVoxelMorphologyMeshesOp> Op = MakeUnique<FVoxelMorphologyMeshesOp>();
Op->Transforms.SetNum(Targets.Num());
Op->Meshes.SetNum(Targets.Num());
for (int Idx = 0; Idx < Targets.Num(); Idx++)
{
Op->Meshes[Idx] = OriginalDynamicMeshes[Idx];
Op->Transforms[Idx] = TransformProxies[Idx]->GetTransform();
}
VoxProperties->SetPropertiesOnOp(*Op);
Op->bVoxWrapInput = MorphologyProperties->bVoxWrap;
Op->ThickenShells = MorphologyProperties->ThickenShells;
Op->bRemoveInternalsAfterVoxWrap = MorphologyProperties->bRemoveInternalsAfterVoxWrap;
Op->Distance = MorphologyProperties->Distance;
Op->Operation = MorphologyProperties->Operation;
return Op;
}
FString UVoxelMorphologyMeshesTool::GetCreatedAssetName() const
{
return TEXT("Offset");
}
FText UVoxelMorphologyMeshesTool::GetActionName() const
{
return LOCTEXT("VoxelMorphologyMeshes", "Voxel Offset");
}
#undef LOCTEXT_NAMESPACE