112 lines
2.9 KiB
C++
112 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VoxelBlendMeshesTool.h"
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#include "CompositionOps/VoxelBlendMeshesOp.h"
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#include "InteractiveToolManager.h"
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#include "ToolBuilderUtil.h"
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#include "ToolSetupUtil.h"
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#include "Selection/ToolSelectionUtil.h"
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#include "DynamicMesh/DynamicMesh3.h"
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#include "DynamicMesh/MeshTransforms.h"
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#include "MeshDescriptionToDynamicMesh.h"
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#include "DynamicMeshToMeshDescription.h"
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#include "InteractiveGizmoManager.h"
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#include "BaseGizmos/GizmoComponents.h"
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#include "BaseGizmos/CombinedTransformGizmo.h"
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#include "CompositionOps/VoxelBlendMeshesOp.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(VoxelBlendMeshesTool)
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using namespace UE::Geometry;
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#define LOCTEXT_NAMESPACE "UVoxelBlendMeshesTool"
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/*
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* Tool
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*/
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void UVoxelBlendMeshesTool::SetupProperties()
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{
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Super::SetupProperties();
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BlendProperties = NewObject<UVoxelBlendMeshesToolProperties>(this);
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BlendProperties->RestoreProperties(this);
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AddToolPropertySource(BlendProperties);
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SetToolDisplayName(LOCTEXT("VoxelBlendMeshesToolName", "Voxel Blend"));
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GetToolManager()->DisplayMessage(
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LOCTEXT("VoxelBlendMeshesToolDescription", "Compute a volumetric Blend of the input meshes, controlled by the Blend Power/Falloff. UVs, sharp edges, and small/thin features will be lost. Increase Voxel Count to enhance accuracy."),
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EToolMessageLevel::UserNotification);
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}
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void UVoxelBlendMeshesTool::SaveProperties()
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{
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Super::SaveProperties();
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BlendProperties->SaveProperties(this);
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}
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void UVoxelBlendMeshesTool::ConvertInputsAndSetPreviewMaterials(bool bSetPreviewMesh)
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{
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Super::ConvertInputsAndSetPreviewMaterials(bSetPreviewMesh);
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if (!BlendProperties->bVoxWrap && HasOpenBoundariesInMeshInputs())
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{
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GetToolManager()->DisplayMessage(
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LOCTEXT("WarnOpenEdges", "Open edges found: Consider using the 'Vox Wrap Preprocess' settings to avoid artifacts."),
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EToolMessageLevel::UserWarning);
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}
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}
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TUniquePtr<FDynamicMeshOperator> UVoxelBlendMeshesTool::MakeNewOperator()
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{
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TUniquePtr<FVoxelBlendMeshesOp> Op = MakeUnique<FVoxelBlendMeshesOp>();
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Op->Transforms.SetNum(Targets.Num());
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Op->Meshes.SetNum(Targets.Num());
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for (int Idx = 0; Idx < Targets.Num(); Idx++)
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{
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Op->Meshes[Idx] = OriginalDynamicMeshes[Idx];
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Op->Transforms[Idx] = TransformProxies[Idx]->GetTransform();
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}
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Op->BlendFalloff = BlendProperties->BlendFalloff;
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Op->BlendPower = BlendProperties->BlendPower;
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Op->bSubtract = BlendProperties->Operation == EVoxelBlendOperation::Subtract;
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Op->bVoxWrap = BlendProperties->bVoxWrap;
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Op->bRemoveInternalsAfterVoxWrap = BlendProperties->bRemoveInternalsAfterVoxWrap;
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Op->ThickenShells = BlendProperties->ThickenShells;
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VoxProperties->SetPropertiesOnOp(*Op);
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return Op;
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}
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FString UVoxelBlendMeshesTool::GetCreatedAssetName() const
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{
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return TEXT("Blended");
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}
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FText UVoxelBlendMeshesTool::GetActionName() const
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{
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return LOCTEXT("VoxelBlendMeshes", "Voxel Blend");
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}
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#undef LOCTEXT_NAMESPACE
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