86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "BaseTools/BaseVoxelTool.h"
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#include "CompositionOps/VoxelMergeMeshesOp.h"
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#include "MergeMeshesTool.generated.h"
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/**
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* Standard properties of the Merge Meshes operation
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*/
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UCLASS()
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class MESHMODELINGTOOLSEDITORONLYEXP_API UMergeMeshesToolProperties : public UInteractiveToolPropertySet
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{
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GENERATED_BODY()
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public:
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/** The size of the geometry bounding box major axis measured in voxels.*/
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UPROPERTY(EditAnywhere, Category = VoxelSettings, meta = (UIMin = "8", UIMax = "1024", ClampMin = "8", ClampMax = "1024"))
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int32 VoxelCount = 128;
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/** Remeshing adaptivity, prior to optional simplification */
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UPROPERTY(EditAnywhere, Category = VoxelSettings, meta = (UIMin = "0", UIMax = "1", ClampMin = "0", ClampMax = "1"))
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float MeshAdaptivity = 0.001f;
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/** Offset when remeshing, note large offsets with high voxels counts will be slow. Hidden because this duplicates functionality of the voxel offset tool */
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UPROPERTY()
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float OffsetDistance = 0;
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/** Automatically simplify the result of voxel-based merge.*/
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UPROPERTY(EditAnywhere, Category = VoxelSettings)
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bool bAutoSimplify = false;
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};
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UCLASS()
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class MESHMODELINGTOOLSEDITORONLYEXP_API UMergeMeshesTool : public UBaseVoxelTool
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{
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GENERATED_BODY()
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public:
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UMergeMeshesTool() {}
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protected:
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virtual void SetupProperties() override;
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virtual void SaveProperties() override;
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virtual FString GetCreatedAssetName() const override;
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virtual FText GetActionName() const override;
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virtual void ConvertInputsAndSetPreviewMaterials(bool bSetPreviewMesh) override;
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// IDynamicMeshOperatorFactory API
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virtual TUniquePtr<UE::Geometry::FDynamicMeshOperator> MakeNewOperator() override;
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UPROPERTY()
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TObjectPtr<UMergeMeshesToolProperties> MergeProps;
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};
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UCLASS()
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class MESHMODELINGTOOLSEDITORONLYEXP_API UMergeMeshesToolBuilder : public UBaseCreateFromSelectedToolBuilder
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{
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GENERATED_BODY()
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public:
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virtual UMultiSelectionMeshEditingTool* CreateNewTool(const FToolBuilderState& SceneState) const override
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{
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return NewObject<UMergeMeshesTool>(SceneState.ToolManager);
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}
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virtual int32 MinComponentsSupported() const override { return 1; }
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};
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