27 lines
550 B
C++
27 lines
550 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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namespace UE::Geometry
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{
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class FApproximateActorsImpl;
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class FMeshAutoUVImpl;
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}
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class FGeometryProcessingAdaptersModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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protected:
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TSharedPtr<UE::Geometry::FApproximateActorsImpl> ApproximateActors;
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TSharedPtr<UE::Geometry::FMeshAutoUVImpl> MeshAutoUV;
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};
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