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UnrealEngine/Engine/Plugins/Experimental/MediaStream/Source/MediaStreamEditor/Private/MediaStreamObjectSchema.h
2025-05-18 13:04:45 +08:00

17 lines
668 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISequencerObjectSchema.h"
class FMediaStreamObjectSchema : public UE::Sequencer::IObjectSchema
{
public:
//~ Begin IObjectSchema
virtual UObject* GetParentObject(UObject* InObject) const override;
virtual UE::Sequencer::FObjectSchemaRelevancy GetRelevancy(const UObject* InObject) const override;
virtual TSharedPtr<FExtender> ExtendObjectBindingMenu(TSharedRef<FUICommandList> InCommandList, TWeakPtr<ISequencer> InSequencerWeak, TConstArrayView<UObject*> InContextSensitiveObjects) const override;
virtual FText GetPrettyName(const UObject* InObject) const;
//~ End IObjectSchema
};