17 lines
668 B
C++
17 lines
668 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ISequencerObjectSchema.h"
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class FMediaStreamObjectSchema : public UE::Sequencer::IObjectSchema
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{
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public:
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//~ Begin IObjectSchema
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virtual UObject* GetParentObject(UObject* InObject) const override;
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virtual UE::Sequencer::FObjectSchemaRelevancy GetRelevancy(const UObject* InObject) const override;
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virtual TSharedPtr<FExtender> ExtendObjectBindingMenu(TSharedRef<FUICommandList> InCommandList, TWeakPtr<ISequencer> InSequencerWeak, TConstArrayView<UObject*> InContextSensitiveObjects) const override;
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virtual FText GetPrettyName(const UObject* InObject) const;
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//~ End IObjectSchema
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};
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