Files
UnrealEngine/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsLearningComponentInterface.h
2025-05-18 13:04:45 +08:00

30 lines
807 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "LearningAgentsLearningComponentInterface.generated.h"
/**
*/
UINTERFACE(MinimalAPI, meta = (CannotImplementInterfaceInBlueprint), BlueprintType)
class ULearningAgentsLearningComponentInterface : public UInterface
{
GENERATED_BODY()
};
class LEARNINGAGENTSTRAINING_API ILearningAgentsLearningComponentInterface
{
GENERATED_BODY()
public:
/** Initializes the component at the start of training. */
UFUNCTION(BlueprintCallable, Category = "LearningAgents")
virtual void InitializeLearningComponent() = 0;
/** Resets the component for a new training episode. */
UFUNCTION(BlueprintCallable, Category = "LearningAgents")
virtual void ResetLearningComponent() = 0;
};