Files
UnrealEngine/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Private/LearningAgentsTraining.cpp
2025-05-18 13:04:45 +08:00

17 lines
580 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LearningAgentsTraining.h"
void FLearningAgentsTrainingModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FLearningAgentsTrainingModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
IMPLEMENT_MODULE(FLearningAgentsTrainingModule, LearningAgentsTraining)