Files
UnrealEngine/Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/LearningAgentsTraining.Build.cs
2025-05-18 13:04:45 +08:00

55 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LearningAgentsTraining : ModuleRules
{
public LearningAgentsTraining(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
});
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"NavigationSystem",
"AIModule",
// ... add other public dependencies that you statically link with here ...
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Json",
"JsonUtilities",
"Learning",
"LearningAgents",
"LearningTraining",
// ... add private dependencies that you statically link with here ...
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
});
}
}