Files
UnrealEngine/Engine/Plugins/Experimental/Landmass/Source/Editor/LandmassEditor.Build.cs
2025-05-18 13:04:45 +08:00

28 lines
514 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LandmassEditor : ModuleRules
{
public LandmassEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"Landscape",
"Engine",
"LevelEditor",
"UnrealEd"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
}
);
}
}