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UnrealEngine/Engine/Plugins/Experimental/InteractionInterface/Source/InteractableInterface/Private/InteractionInterfaceModule.h
2025-05-18 13:04:45 +08:00

25 lines
726 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
class FInteractionInterfaceModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static FInteractionInterfaceModule& Get();
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static bool IsAvailable();
};