Files
UnrealEngine/Engine/Plugins/Experimental/InstanceDataObjectFixupTool/Source/Private/InstanceDataObjectFixupToolTedsQueries.h
2025-05-18 13:04:45 +08:00

26 lines
831 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Elements/Common/TypedElementHandles.h"
#include "Elements/Interfaces/TypedElementDataStorageFactory.h"
#include "UObject/ObjectMacros.h"
#include "InstanceDataObjectFixupToolTedsQueries.generated.h"
UCLASS()
class UInstanceDataObjectFixupToolTedsQueryFactory : public UEditorDataStorageFactory
{
GENERATED_BODY()
public:
~UInstanceDataObjectFixupToolTedsQueryFactory() override = default;
void RegisterQueries(UE::Editor::DataStorage::ICoreProvider& DataStorage) override;
private:
static void ShowFixUpToolForPlaceholders(UE::Editor::DataStorage::RowHandle Row);
static void ShowFixUpToolForLooseProperties(UE::Editor::DataStorage::RowHandle Row);
static void ShowFixUpTool(UE::Editor::DataStorage::RowHandle Row, bool bRecurseIntoObject);
};