Files
UnrealEngine/Engine/Plugins/Experimental/InstanceDataObjectFixupTool/Source/Private/InstanceDataObjectFixupDetailCustomization.h
2025-05-18 13:04:45 +08:00

41 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <DetailsNameWidgetOverrideCustomization.h>
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
#include "IDetailCustomNodeBuilder.h"
#include "Containers/Set.h"
#include "PropertyPath.h"
#include "Widgets/SWidget.h"
class IDetailCategoryBuilder;
class FInstanceDataObjectFixupPanel;
class INSTANCEDATAOBJECTFIXUPTOOL_API FInstanceDataObjectNameWidgetOverride : public FDetailsNameWidgetOverrideCustomization
{
public:
FInstanceDataObjectNameWidgetOverride(const TSharedRef<FInstanceDataObjectFixupPanel>& DiffPanel);
virtual ~FInstanceDataObjectNameWidgetOverride() override = default;
virtual TSharedRef<SWidget> CustomizeName(TSharedRef<SWidget> InnerNameContent, FPropertyPath& Path) override;
private:
int32 GetNameWidgetIndex(FPropertyPath Path) const;
TSharedRef<SWidget> GeneratePropertyRedirectMenu(FPropertyPath Path) const;
EVisibility DeletionSymbolVisibility(FPropertyPath Path) const;
EVisibility ValueContentVisibility(FPropertyPath Path) const;
TSet<FPropertyPath> GetRedirectOptions(const UStruct* Struct, void* Value) const;
void GetRedirectOptions(const UStruct* Struct, void* Value, const FPropertyPath& Path, TSet<FPropertyPath>& OutPaths) const;
void GetRedirectOptions(const FProperty* Property, void* Value, const FPropertyPath& Path, TSet<FPropertyPath>& OutPaths) const;
TWeakPtr<FInstanceDataObjectFixupPanel> DiffPanel;
enum ENameWidgetIndex : uint8
{
DisplayRegularName = 0,
DisplayRedirectMenu = 1
};
};