Files
UnrealEngine/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessingEditor/GeometryFlowMeshProcessingEditor.Build.cs
2025-05-18 13:04:45 +08:00

56 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryFlowMeshProcessingEditor : ModuleRules
{
public GeometryFlowMeshProcessingEditor(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "GeoFlowMeshProcEditor";
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"GeometryCore",
"GeometryAlgorithms",
"DynamicMesh",
"GeometryFlowCore",
"GeometryFlowMeshProcessing"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"ModelingOperatorsEditorOnly"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}