20 lines
337 B
C++
20 lines
337 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
namespace UE
|
|
{
|
|
namespace GeometryFlow
|
|
{
|
|
|
|
struct FMeshProcessingNodeRegistration
|
|
{
|
|
// Required registration of the geometry flow graph nodes in the MeshProcessing Module.
|
|
GEOMETRYFLOWMESHPROCESSING_API static void RegisterNodes();
|
|
};
|
|
|
|
|
|
}
|
|
} |