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UnrealEngine/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshProcessingNodeRegistration.h
2025-05-18 13:04:45 +08:00

20 lines
337 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
namespace UE
{
namespace GeometryFlow
{
struct FMeshProcessingNodeRegistration
{
// Required registration of the geometry flow graph nodes in the MeshProcessing Module.
GEOMETRYFLOWMESHPROCESSING_API static void RegisterNodes();
};
}
}