Files
UnrealEngine/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Private/GeometryFlowMeshProcessingModule.cpp
2025-05-18 13:04:45 +08:00

27 lines
899 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryFlowMeshProcessingModule.h"
#include "Modules/ModuleManager.h"
#include "MeshProcessingNodeRegistration.h"
DEFINE_LOG_CATEGORY(LogGeometryFlowMeshProcessing);
#define LOCTEXT_NAMESPACE "FGeometryFlowMeshProcessingModule"
void FGeometryFlowMeshProcessingModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
UE::GeometryFlow::FMeshProcessingNodeRegistration::RegisterNodes();
}
void FGeometryFlowMeshProcessingModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FGeometryFlowMeshProcessingModule, GeometryFlowMeshProcessing)