Files
UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionTriangleBoundaryIndicesNode.h
2025-05-18 13:04:45 +08:00

38 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Dataflow/DataflowCore.h"
#include "Dataflow/DataflowEngine.h"
#include "GeometryCollectionTriangleBoundaryIndicesNode.generated.h"
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5
namespace Dataflow = UE::Dataflow;
#else
namespace UE_DEPRECATED(5.5, "Use UE::Dataflow instead.") Dataflow {}
#endif
//Outputs boundary nodes of a triangle mesh
USTRUCT(meta = (DataflowFlesh, Experimental))
struct FTriangleBoundaryIndicesNode : public FDataflowNode
{
GENERATED_USTRUCT_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FTriangleBoundaryIndicesNode, "TriangleBoundaryIndices", "Flesh|Experimental", "")
DATAFLOW_NODE_RENDER_TYPE("SurfaceRender",FGeometryCollection::StaticType(), "Collection")
private:
typedef FManagedArrayCollection DataType;
UPROPERTY(meta = (DataflowInput, DisplayName = "Collection", DataflowPassthrough = "Collection"))
FManagedArrayCollection Collection;
UPROPERTY(meta = (DataflowOutput, DisplayName = "BoundaryIndices"))
TArray<int32> BoundaryIndicesOut;
virtual void Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const override;
public:
FTriangleBoundaryIndicesNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid());
};