35 lines
648 B
C#
35 lines
648 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GPULightmassEditor : ModuleRules
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{
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public GPULightmassEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"CoreUObject",
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"Engine",
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"Landscape",
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"RenderCore",
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"Renderer",
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"RHI",
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"Projects",
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"UnrealEd",
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"SlateCore",
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"Slate",
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"GPULightmass",
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"WorkspaceMenuStructure",
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"EditorStyle",
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"ToolMenus",
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"ToolWidgets",
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});
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}
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}
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}
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