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UnrealEngine/Engine/Plugins/Experimental/GPULightmass/Shaders/Private/BatchedTiles.ush
2025-05-18 13:04:45 +08:00

18 lines
385 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
struct FGPUTileDescription
{
int2 LightmapSize;
int2 VirtualTilePosition;
int2 WorkingSetPosition;
int2 ScratchPosition;
int2 OutputLayer0Position;
int2 OutputLayer1Position;
int2 OutputLayer2Position;
int2 OutputLayer3Position;
int FrameIndex;
int RenderPassIndex;
};
StructuredBuffer<FGPUTileDescription> BatchedTiles;