35 lines
872 B
C++
35 lines
872 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/ContainersFwd.h" // IWYU pragma: keep
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#define UE_API FRACTUREENGINE_API
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class FGeometryCollection;
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struct FManagedArrayCollection;
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class FFractureEngineMaterials
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{
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public:
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enum class ETargetFaces
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{
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InternalFaces,
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ExternalFaces,
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AllFaces
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};
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static UE_API void SetMaterial(FManagedArrayCollection& InCollection, const TArray<int32>& InBoneSelection, ETargetFaces TargetFaces, int32 MaterialID);
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static UE_API void SetMaterialOnGeometryAfter(FManagedArrayCollection& InCollection, int32 FirstGeometryIndex, ETargetFaces TargetFaces, int32 MaterialID);
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static void SetMaterialOnAllGeometry(FManagedArrayCollection& InCollection, ETargetFaces TargetFaces, int32 MaterialID)
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{
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SetMaterialOnGeometryAfter(InCollection, 0, TargetFaces, MaterialID);
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}
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};
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#undef UE_API
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