27 lines
821 B
C++
27 lines
821 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/ContainersFwd.h" // IWYU pragma: keep
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#define UE_API FRACTUREENGINE_API
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class FGeometryCollection;
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struct FManagedArrayCollection;
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class FFractureEngineEdit
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{
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public:
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static UE_API void DeleteBranch(FGeometryCollection& GeometryCollection, const TArray<int32>& InBoneSelection);
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static UE_API void SetVisibilityInCollectionFromTransformSelection(FManagedArrayCollection& InCollection, const TArray<int32>& InTransformSelection, bool bVisible);
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static UE_API void SetVisibilityInCollectionFromFaceSelection(FManagedArrayCollection& InCollection, const TArray<int32>& InFaceSelection, bool bVisible);
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static UE_API void Merge(FGeometryCollection& GeometryCollection, const TArray<int32>& InBoneSelection);
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};
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#undef UE_API
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